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September 25th, 2013, 11:54 PM
#1
detect & find rotation angle if the skeleton tracked has turned 180 degre to kinect
Hi,
I m developing an application using kinect.The IDE I use is Visual studio 2012 and kinect SDK 1.8.I m developing using vc++
I want to overlay an image on the person tracked when the person turns 180 degress to kinect. ie the person is not facing the kinect.
how do i track the rotation angle of the person as he/she turns away from kinect.
Regards,
Sandhya
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September 26th, 2013, 02:03 PM
#2
Re: detect & find rotation angle if the skeleton tracked has turned 180 degre to kin
Originally Posted by sandy2511
Hi,
I m developing an application using kinect.The IDE I use is Visual studio 2012 and kinect SDK 1.8.I m developing using vc++
I want to overlay an image on the person tracked when the person turns 180 degress to kinect. ie the person is not facing the kinect.
how do i track the rotation angle of the person as he/she turns away from kinect.
Regards,
Sandhya
Sounds like the answer to detect movement might just be in the Kinect SDK documentation and not Visual Studio (Any Version).
Good place to start...
http://msdn.microsoft.com/en-us/library/hh855348.aspx
Start > All Programs > Kinect for Windows SDK version number > SDK Documentation (Kinect for Windows)
Last edited by Vanaj; September 26th, 2013 at 02:06 PM.
Reason: added link
Jim
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September 27th, 2013, 06:45 AM
#3
Re: detect & find rotation angle if the skeleton tracked has turned 180 degre to kin
I would imaging that the only reasonably reliable way to do this was if you had a clear difference between "front" or "back" (or left and right) of the person. Maybe because it can see/detect eyes, nose &and/or mouth. Or because you're requiring them to wear a t-shirt with a specific image on the front (or back). or because it can distinguish between the left and right arm/leg becuase it has a different color or is marked.
Based solely on a wireframe, there is no front and back. You could "sort of" infer a front and back but it'll be reasonably easy to fool the system by say doing a 90 turn, and instead of continuing the turn, turning back.
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September 29th, 2013, 11:11 PM
#4
Re: detect & find rotation angle if the skeleton tracked has turned 180 degre to kin
I'm not an expert but have played around with the Kinect SDK. Can you leverage the face recognition feature of the SDK? Once the FR locks onto the face, won't it disappear when the heads are turned? Can you key off of that?
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September 30th, 2013, 12:00 AM
#5
Re: detect & find rotation angle if the skeleton tracked has turned 180 degre to kin
Originally Posted by OReubens
I would imaging that the only reasonably reliable way to do this was if you had a clear difference between "front" or "back" (or left and right) of the person. Maybe because it can see/detect eyes, nose &and/or mouth. Or because you're requiring them to wear a t-shirt with a specific image on the front (or back). or because it can distinguish between the left and right arm/leg becuase it has a different color or is marked.
Based solely on a wireframe, there is no front and back. You could "sort of" infer a front and back but it'll be reasonably easy to fool the system by say doing a 90 turn, and instead of continuing the turn, turning back.
Yes I m trying to place a t shirt on the active skeleton with specific image on front and back..I tried doing it as a combination of skeletal point tracking and face tracking. The challenge here is that if the person;s face alone turns left or right with he/she facing the kinect. So trying to figure out a way to wither get the rotation angle or any other mechanism using with i can get the rotation angle using with i can place different images on the active skeleton.
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September 30th, 2013, 08:58 AM
#6
Re: detect & find rotation angle if the skeleton tracked has turned 180 degre to kin
Yes I m trying to place a t shirt on the active skeleton with specific image on front and back..
I actually meant that the person moving around for the kinect is wearing clothing in such a way that you can distinguish front/back (or left/right) if they're wearing uniformly colored/patterned clothes, it'll be hard to make guaranteed assumptions based on that.
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September 30th, 2013, 09:34 AM
#7
Re: detect & find rotation angle if the skeleton tracked has turned 180 degre to kin
When the models turn around, does the facial recognition quit highlighting (i.e. detecting) the faces?
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October 1st, 2013, 07:09 AM
#8
Re: detect & find rotation angle if the skeleton tracked has turned 180 degre to kin
Thankx a ton...
Using face tracking mechanism was able to put separate attire for front and back.However the attire on the front pose is more stable than the back attire. Is there any specific reason for this stability issue.
Now there are two different attires being displayed for front and back.
how do I get a reality look and feel of the attire when the person turns slowly.?
How do I get the 360 degree rotation of the attire along with the person.?
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