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November 5th, 2013, 11:10 AM
#1
Add a USB Plug and Play feature inside a vc++ dll
I have designed a vc++ dll for a controller. I want to add usb plug and play feature inside the dll. I searched on line and came to know:
"If the project is an unmanaged C++ DLL project, then I can only create windows in an unmanaged way, i.e. the usual Win32 API way, such as adding a new dialog box as a resource, or simply using RegisterClassEx() and CreateWindowEx() to create the window yourself, then pump messages for those windows using GetMessage(), TranslateMessage() and DispatchMessage()."
I have no idea how to use this concept.
I have created a separate application (in delphi 2007) that load this Dll. But I want to add this Plug and Play feature inside me dll.
Kindly help me in this regard.
Thanks
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