Helloo! I have some problems with hashset. I dont want use list because i dont want duplicated values.
If i use foreach then i get errors because list changed...Code:for (int i = 0; i < Globals.Globals.PlayersList.Count; i++) { var ent = Globals.Globals.PlayersList[i]; if (ent.name != null && !ent.PlayerConnected && !ent.PlayerDisconnected) { ent.PlayerConnected = true; //Adding player in game, not showing my code :3 } }