Code:int main() { CONSOLE_SCREEN_BUFFER_INFO csbi; GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &csbi); int width = csbi.dwSize.X; int height = csbi.dwSize.Y; char *pchScreenBuffer; // Dynamically allocate a screen buffer - Used by GetText() and PutText() // We need width * height * 2, as we need space for the character and // it's attribute. if(!(pchScreenBuffer = new char[width * height * 2])) { MessageBox(NULL, "Error creating a dynamic screen buffer.", "Error", MB_ICONERROR | MB_OK | MB_TASKMODAL); exit(1); } // Put some text on the screen to copy std::cout << "Hello, this is some text that I am going to copy" << " \nand then place back on the screen. Will need to" << " \ntest the code to make sure it is working as I" << " \nhave designed it. So far I have not managed to" << " \nget these two functions to work correctly?" << std::endl; // Let's test the functions GetText(0, 0, 5, 3, pchScreenBuffer); PutText(0, 0, 5, 3, pchScreenBuffer); delete[] pchScreenBuffer; // Free dynamic memory return 0; }