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September 11th, 2014, 03:28 AM
#1
How do I step into SDK source?
Hi,
I am building a project using Ogre3D, and I've downloaded the source code of the SDK.
For whatever reason, the program has got a bug. And I want to know what is going on within
the SDK, how do I include the SDK source in Visual Studio 2010?
Thanks
Jack
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September 11th, 2014, 07:56 AM
#2
Re: How do I step into SDK source?
At least in theory, you take the source files and add them to your project, and you also remove the lib file.
In practice however, you may find that it is not so easy to get everything working right away.
Some tweaking will be required, especially if there are no visual studio project files available.
Nobody cares how it works as long as it works
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September 11th, 2014, 08:02 AM
#3
Re: How do I step into SDK source?
Ahh. Yes, you remind me of this technique, I used to do it once.
Thansk
Jack
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September 11th, 2014, 11:56 PM
#4
Re: How do I step into SDK source?
After CMakin',
there are 3 vcproj files (Visual Studio 2010)
1) ALL_BUILDS
2) INSTALL
3) PACKAGE
Tried 1 and 2, but just the CMake folder get added, the rest of the source files are missing.
How do I attach the SDK source to another project?
Thanks
Jack
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September 12th, 2014, 01:10 AM
#5
Re: How do I step into SDK source?
Originally Posted by lucky6969b
How do I attach the SDK source to another project?
The first thing that comes to mind is that your SDK is built in Release while your need is Debug. Go to SDK bundle and build its Debug version. Include the version into your project, and you'll be let in alright.
Best regards,
Igor
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