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October 2nd, 2016, 04:20 PM
#16
Re: GDIPLUS: how can i set the ColorPalette to image?
That's why SetPalette() fails. The problem is with the image file(s) - they have no palette set. How were the image files created? If you want to use SetPalette() from an image read from an existing file, then the file needs to have a palette set.
All advice is offered in good faith only. All my code is tested (unless stated explicitly otherwise) with the latest version of Microsoft Visual Studio (using the supported features of the latest standard) and is offered as examples only - not as production quality. I cannot offer advice regarding any other c/c++ compiler/IDE or incompatibilities with VS. You are ultimately responsible for the effects of your programs and the integrity of the machines they run on. Anything I post, code snippets, advice, etc is licensed as Public Domain https://creativecommons.org/publicdomain/zero/1.0/ and can be used without reference or acknowledgement. Also note that I only provide advice and guidance via the forums - and not via private messages!
C++23 Compiler: Microsoft VS2022 (17.6.5)
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October 2nd, 2016, 04:25 PM
#17
Re: GDIPLUS: how can i set the ColorPalette to image?
but i continue with 1 problem the white color(original file) go to black(IStream saved file).
how can i avoid these problem?
from MSDN, i can't use SaveAdd() for gif multi-frames, but i must save the animated gif file
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