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January 20th, 2018, 10:05 AM
#1
[RESOLVED] Game Loop: how can i calculate the FPS?
depending on computer, some games can be more faster, that's why we need calculate the FPS(or the time between frames).
can anyone explain to me how can i do it?
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January 20th, 2018, 11:52 AM
#2
Re: Game Loop: how can i calculate the FPS?
Have you thought about getting a book about game programming and working through its sample code? A book such as this should cover all the basic questions and take you through how to do it.
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January 20th, 2018, 12:03 PM
#3
Re: Game Loop: how can i calculate the FPS?
i'm trying learning DirectX 11... and not all books\tutorials have about it
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January 20th, 2018, 01:57 PM
#4
Re: Game Loop: how can i calculate the FPS?
Originally Posted by Cambalinho
i'm trying learning DirectX 11... and not all books\tutorials have about it
Well Arjay asked you about "a book about game programming", not about a "DirectX 11... books\tutorials".
Don't you see a difference?
Victor Nijegorodov
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January 20th, 2018, 02:03 PM
#5
Re: Game Loop: how can i calculate the FPS?
so i miss something... i'm so sorry.
maybe i can find that book\tutorial. thanks for all
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January 20th, 2018, 02:20 PM
#6
Re: [RESOLVED] Game Loop: how can i calculate the FPS?
i have found something: http://gameprogrammingpatterns.com/contents.html
(isn't a pdf but a online book)
thanks for all
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