I have collider's that act as interactable objects in a 360 degree image. Everything works perfectly from within Unity or if I build a windows application. However, when I build to WebGL my collider's position changes and is not longer where it needs to be. I have opened the index.html file and changed the resolution to match the resolution I am using in Unity. It seems that for some reason WebGL is offsetting my gameobjects. This problem only occurs with WebGL builds. What could be causing this? Any help is greatly appreciated.