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February 2nd, 2009, 11:06 PM
#1
OOP with GUI
How do I organize a program with at least a GUI, an AI, and a driver file? I need to design a checkers program. I really just need to know how to organize it so its OOP(meaning what extends what, and how do I pass the updated board if the human player clicks it to the AI, and whatnot)
Thanks!
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