|
-
June 17th, 2012, 11:41 AM
#1
static const class instances
hi,
say i have this rather large class, which (in a way) somehow resembles a custom dialog control). This control is supposed to display data, which it does just fine. To do so, it maintains a
byte settings[10];
array, which holds information on how to display the data.
There are multiple ways to represent this custom set of data.
In order to remain flexible in representing it, i thought of implementing some sort of DisplayProvider, which can be registered to the base class and provides that settings byte array.
Preferably, i would now have a set of static const instances of this provider.
Using a struct would work nicely here:
PHP Code:
struct DisplayProvider
{
int settings[10];
}
static const DisplayProvider prov1 = {1,2,3,4,5,6,7,8,9,0};
The problem: The DisplayProvider would have to do some pre-processing, before handing over control to the base class, which then does the main work.
I would end up with something like this:
PHP Code:
class DispalyProvider
{
baseclass* owner;
int settings[10];
void PreProcessing(...);//ends up calling the owner.Processing(...) function
};
I am not the greatest fan of having that owner pointer, but there` s probably no way around that.
The main thing here is, that i dont really see a way to create a stock of default "static const DisplayProvder = {...}"s, as i could when using a struct.
Note that this a simplified example, i hope it shows the problem well enough...because i dont really see any good solution to this. :S
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Click Here to Expand Forum to Full Width
|