|
-
August 14th, 2012, 03:03 AM
#1
Coloring algorithm FloodFill
I write Coloring algorithm FloodFill and that ok's, it's work. I can description it: choose a new point X in your drawings, ex: g.drawrectangle(new pen(Color.Blue), 100,100,200,50) , Asolute, a point X can be: (120,120) or more, more, etc...In addition choose a color you want paint( i choose Violet) and Color of Rectangle'Line: Blue, after all, it will spreading 4 directions and top where's color of line(Blue) So, like:
Untitled-1.jpg
and code:
Code:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace FloodFill
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
Bitmap bm;
Graphics g;
private bool SameColor(Color c1, Color c2)
{
return ((c1.A == c2.A) && (c1.B == c2.B) && (c1.G == c2.G) && (c1.R == c2.R));
}
private void tobien1(Bitmap bm, Point p, Color Color, Color LineColor)
{
Stack<Point> S = new Stack<Point>();
S.Push(p);
while (S.Count != 0)
{
p = S.Pop();
Color CurrentColor = bm.GetPixel(p.X, p.Y);
if (!SameColor(CurrentColor, Color) && !SameColor(CurrentColor, LineColor))
{
bm.SetPixel(p.X, p.Y, Color);
S.Push(new Point(p.X - 1, p.Y));
S.Push(new Point(p.X + 1, p.Y));
S.Push(new Point(p.X, p.Y - 1));
S.Push(new Point(p.X, p.Y + 1));
}
}
}
private void Form1_Load(object sender, EventArgs e)
{
g = this.CreateGraphics();
}
private void DrawRectangle(Bitmap bm, Point p, int width, int height, Color c)
{
Graphics g = Graphics.FromImage(bm);
g.DrawRectangle(new Pen(c), p.X, p.Y, width, height);
}
private void Form1_Paint(object sender, PaintEventArgs e)
{
bm = new Bitmap(ClientSize.Width, ClientSize.Height);
DrawRectangle(bm, new Point(100,100), 200, 50, Color.Blue);
g.DrawImage(bm, new Point(0, 0));
}
private void button1_Click(object sender, EventArgs e)
{
tobien1(bm, new Point(120,120), Color.Violet, Color.Blue);
g.DrawImage(bm, new Point(0, 0));
}
}
}
It's work, Ok? Now, i want: how can make it slowly, slowy process of spreading 4 directions, my mean: when you press F5 to build, and all what you see: it finished. So, can be make it slowly, slowly??? can be? I want to see spreading 4 directions slow and how it' work. Can you understand and help me? Thanks.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Click Here to Expand Forum to Full Width
|