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November 21st, 2003, 07:33 AM
#1
OpenGl sorting/displaying transparent polygons
Im trying to display my scene through OpenGl, but transparent polygons are not displayed correctly, it looks like i have to distance-sort them and draw them sorted, farthest polygons first, nearest polygons last. I tried to do that by my algorithm, but sorting takes long time. Aint there any way to do it easier/faster ?
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