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March 1st, 2007, 07:44 AM
#1
SDK sockets: recv=-1 BUT WSAGetLastError=0 (???)
Hi everyone!
Something weird is happening with an application of mine:
It works OK on any computer but on one (I have nearly one hundred installations made, up and running) 
The computer on which it is not running is: WinXP professional 2002 SP2 on AMD Athlon64
Mainly my app is a TCP server.
Each client has a listening thread with a loop and a call to the platform SDK Windows sockets blocking (synchronous) "recv" function (http://msdn2.microsoft.com/en-us/library/ms740121.aspx) -code below.
According to MS documentation when function "recv" returns SOCKET_ERROR (-1), an error can therefore be retrieved with WSAGetLastError.
As you can see, I check WSAGetLastError immediately after returning recv.
This works perfectly in every computer.
But on this very one computer out of 100, several times a day, "recv" returns SOCKET_ERROR (-1), BUT WSAGetLastError returns 0
Sniffing the TCP traffic via Ethereal software I can see that, in fact, the TCP connection is still up: so it is the "recv" function that is telling me a lie.
Has this happened to anyone out there?
Have you find any Windows or Athlon64 known bug regarding this matter (recv=-1 but WSAGetLastError=0)?
Can you think of a way to make my application work on this problematic computer?
Thank you very much!
Ricardo Vázquez.
Madrid, Spain.
Code:
int CClientThread::Run()
{
char msg[maxLen];
while (!bExit) {
int nRet = recv(clientSocket, msg, maxLen, 0);
if (nRet == SOCKET_ERROR && bExit) {
// Stop closes clientSocket on exit. WSAETIMEDOUT
err.Format("Stop closes clientSocket on exit");
g_logSystem.logWarning(0, err);
break;
}
else if (nRet == SOCKET_ERROR)
{
int nErr = WSAGetLastError();
if (nErr == 0)
{
err.Format("recv=-1 but WSAGetLastError=0 from client %s on socket %ld.", clientId, clientSocket);
g_logSystem.logWarning(0, err);
continue;
}
else
{
err.Format("Connection lost with client %s on socket %ld. Error code %ld: recv() = SOCKET_ERROR", clientId, clientSocket, nErr);
g_logSystem.logWarning(0, err);
closesocket(clientSocket);
server->DeleteClient(clientSocket);
cti_RemoveEventListener(this);
return SOCKET_ERROR;
}
}
else if (!nRet) {
// Connection has been gracefully closed.
err.Format("Client %s with socket %ld has closed the connection: recv() = 0 (apparently)", clientId, clientSocket);
g_logSystem.logNormal(0, err);
closesocket(clientSocket);
server->DeleteClient(clientSocket);
cti_RemoveEventListener(this);
return 0;
}
else {
msg[nRet] = 0x0;
err.Format("[Cli %ld] Received: %s", clientSocket, msg);
g_logSystem.logNormal(4, err);
CString sMensaje;
sMensaje = CStrTok(msg, "%");
sMensaje.TrimRight();
sMensaje.TrimLeft();
while (!sMensaje.IsEmpty())
{
parse(sMensaje);
sMensaje = CStrTok("", "%");
}
}
}
return 0;
}
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March 1st, 2007, 10:08 AM
#2
Re: SDK sockets: recv=-1 BUT WSAGetLastError=0 (???)
Your app is multi-threaded. You might be encountering a race condition on the shared variables (like bExit).
Is the Athlon the only dual-core machine your app is running on?
Try changing the "if-then-else" logic so that the first if tests only bExit, and the second "else if" is changed to a new "if".
Mike
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