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October 24th, 2007, 03:58 AM
#1
[C++ cross-platform frameworks] - what to use?
Hello.
I'd like to hear your opinions about various cross-platform (GUI) frameworks. Which one is better in terms of design, easy usage, size of executable, bugfreenes etc.
Currently, I tried wxWidgets, everything is fine, however it generates very huge executable (~4Mb) for a simple application. I also know about QT but seems like it's not free (the one which available for windows development), anyway would appreciate any useful suggestion.
Regards, David.
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October 24th, 2007, 01:59 PM
#2
Re: [C++ cross-platform frameworks] - what to use?
The cost of QT is considerable.
I use wxWidgets, and the static builds are large but it works reasonably well.
These are really 'the' two, as far as I know.
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October 25th, 2007, 08:30 AM
#3
Re: [C++ cross-platform frameworks] - what to use?
I would also consider wxWidgets for cross platform C++ development.
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October 25th, 2007, 08:35 PM
#4
Re: [C++ cross-platform frameworks] - what to use?
Personal experience, I do recommend WxWidgets too. The sizes for binary executables may be cut down if you take care not to compile against "monolithic + unicode" builds, which is the largest burden I know of.
The only downside I consider there are no easy to use GUI designer for WxWidgets, WxSmith (included with Code::Blocks IDE) and WxFormBuilder pretty much do half the job, but they are not even close to the easiness of design you have with, eg.. any Visual Basic.
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