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  1. #1
    Join Date
    Jun 2003
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    [C++ cross-platform frameworks] - what to use?

    Hello.
    I'd like to hear your opinions about various cross-platform (GUI) frameworks. Which one is better in terms of design, easy usage, size of executable, bugfreenes etc.
    Currently, I tried wxWidgets, everything is fine, however it generates very huge executable (~4Mb) for a simple application. I also know about QT but seems like it's not free (the one which available for windows development), anyway would appreciate any useful suggestion.
    Regards, David.

  2. #2
    Join Date
    Nov 2006
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    Re: [C++ cross-platform frameworks] - what to use?

    The cost of QT is considerable.

    I use wxWidgets, and the static builds are large but it works reasonably well.

    These are really 'the' two, as far as I know.
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  3. #3
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    Re: [C++ cross-platform frameworks] - what to use?

    I would also consider wxWidgets for cross platform C++ development.
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  4. #4
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    Thumbs up Re: [C++ cross-platform frameworks] - what to use?

    Personal experience, I do recommend WxWidgets too. The sizes for binary executables may be cut down if you take care not to compile against "monolithic + unicode" builds, which is the largest burden I know of.

    The only downside I consider there are no easy to use GUI designer for WxWidgets, WxSmith (included with Code::Blocks IDE) and WxFormBuilder pretty much do half the job, but they are not even close to the easiness of design you have with, eg.. any Visual Basic.
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