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January 20th, 2008, 07:38 PM
#1
Capturing input from Zmud
I'm trying to make my own trigger system for Zmud, I all ready have all the triggers and scripts written I need, but I figure if I have all the input from Zmud go to a third party for diagnosing afflictions, curing, etc would go faster since Zmud kinda spazes from too much input. If there is a way to capture the input from Zmud, pass it as like a string to scan for the trigger, I know how to send commands back to another form. My issue is just that I can't capture from it from Zmud itself.
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January 20th, 2008, 07:50 PM
#2
Re: Capturing input from Zmud
Is there a question there? What is a ZMUD?
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January 20th, 2008, 07:53 PM
#3
Re: Capturing input from Zmud
 Originally Posted by dglienna
Is there a question there? What is a ZMUD?
Sorry guess I didn't clarify. I want to know how to capture the line of text from zmud and store it to a string so I can scan it with my trigger system.
Zmud is for playing mud games. It's an interface set up so you can built triggers and stuff right into it. However, if you try to send too many commands to zmud it'll lock up and die. I figure this way I can set it up a little cleaner and nicer.
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January 20th, 2008, 09:00 PM
#4
Re: Capturing input from Zmud
Doesn't sound like a VB6 question. Sure that isn't a cheat?
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January 21st, 2008, 08:40 AM
#5
Re: Capturing input from Zmud
@dglienna - zMud is intended for parsing output from a text interface, so this really isn't a cheat (more like a functionality extension). I used to use it when I had enough time to go mudding.
@Runei - Just curious why you need to jump through any hoops to capture raw I/O. zMud provides a plugin system to extend functionality. It specifically defines interfaces to handle user input or do your own output parsing. All you should need to do is write a plugin .dll (I don't see anything that would rule VB6 out as a language for development). The specification is on the zMud website here.
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