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Thread: Producing a GUI

  1. #1
    Join Date
    Oct 2009
    Posts
    2

    Producing a GUI

    Hey! I've recently been working with C++ a lot. I've mastered all the basics, up to datatypes, switches, strings, arrays, and basically anything that I know you can do without taking it a step further. I would like to start working on GUI. However, while following a tutorial, I ran into a roadblock. My code used is this:

    Code:
    #include <windows.h>
    
    const char g_szClassName[] = "myWindowClass";
    
    // Step 4: the Window Procedure
    LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
    {
        switch(msg)
        {
            case WM_LBUTTONDOWN:  // <-
                                  // <-     we just added this stuff
    		break;                // <-
    		case WM_CLOSE:
                DestroyWindow(hwnd);
            break;
            case WM_DESTROY:
                PostQuitMessage(0);
            break;
            default:
                return DefWindowProc(hwnd, msg, wParam, lParam);
        }
        return 0;
    }
    
    int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
        LPSTR lpCmdLine, int nCmdShow)
    {
        WNDCLASSEX wc;
        HWND hwnd;
        MSG Msg;
    
        //Step 1: Registering the Window Class
        wc.cbSize        = sizeof(WNDCLASSEX);
        wc.style         = 0;
        wc.lpfnWndProc   = WndProc;
        wc.cbClsExtra    = 0;
        wc.cbWndExtra    = 0;
        wc.hInstance     = hInstance;
        wc.hIcon         = LoadIcon(NULL, IDI_APPLICATION);
        wc.hCursor       = LoadCursor(NULL, IDC_ARROW);
        wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
        wc.lpszMenuName  = NULL;
        wc.lpszClassName = g_szClassName;
        wc.hIconSm       = LoadIcon(NULL, IDI_APPLICATION);
    
        if(!RegisterClassEx(&wc))
        {
            MessageBox(NULL, "Window Registration Failed!", "Error!",
                MB_ICONEXCLAMATION | MB_OK);
            return 0;
        }
    
        // Step 2: Creating the Window
        hwnd = CreateWindowEx(
            WS_EX_CLIENTEDGE,
            g_szClassName,
            "The title of my window",
            WS_OVERLAPPEDWINDOW,
            CW_USEDEFAULT, CW_USEDEFAULT, 240, 120,
            NULL, NULL, hInstance, NULL);
    
        if(hwnd == NULL)
        {
            MessageBox(NULL, "Window Creation Failed!", "Error!",
                MB_ICONEXCLAMATION | MB_OK);
            return 0;
        }
    
        ShowWindow(hwnd, nCmdShow);
        UpdateWindow(hwnd);
    
        // Step 3: The Message Loop
        while(GetMessage(&Msg, NULL, 0, 0) > 0)
        {
            TranslateMessage(&Msg);
            DispatchMessage(&Msg);
        }
        return Msg.wParam;
    }
    The window it produces looks like this:

    http://i37.tinypic.com/sgiwas.jpg

    The only error I see is that the title should be "The title of my window" but instead it is several squares... What have I done wrong?

  2. #2
    Join Date
    May 2007
    Posts
    811

    Re: Producing a GUI

    It may be mismatch between ASCII and unicode setting for project. There is enough resource on the net about unicode so I won't repeat here, but try this:

    Code:
    // Step 2: Creating the Window
        hwnd = CreateWindowEx(
            WS_EX_CLIENTEDGE,
            g_szClassName,
            L"The title of my window",
            WS_OVERLAPPEDWINDOW,
            CW_USEDEFAULT, CW_USEDEFAULT, 240, 120,
            NULL, NULL, hInstance, NULL);
    Also
    Code:
    const TCHAR g_szClassName[] = L"myWindowClass";
    There might be other mismatches, and I would suggest to read on this topic (it's huge).
    You can also change your project settings to non-unicode and use plain ascii text. It's in project properties/Configuration Properties/General and set "Character Set" to "Not Set" option. As always your YMVM.

  3. #3
    Join Date
    Oct 2009
    Posts
    2

    Re: Producing a GUI

    Wow! Thank you so much! You have no idea how much this helped me.

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