CodeGuru Home VC++ / MFC / C++ .NET / C# Visual Basic VB Forums Developer.com
Results 1 to 3 of 3
  1. #1
    Join Date
    Jul 2009
    Posts
    46

    DirectX: split screen graphics and text

    Doing some DirectX programming, but can't figure out the following: I want to have a full screen with graphics on one side, which would comprise about 70% of the screen and then text information on the remaining 30% of the screen. I already know how to create a full screen and put sprites on it, moving them around, some collision detection, but let's say I want to put text on the right side displaying the pixel location of the sprite I'm moving in the graphics part. Any guidance? Thx.

  2. #2
    Join Date
    Jul 2009
    Posts
    46

    Re: DirectX: split screen graphics and text

    Oh, come on! Isn't there a DirectX expert on this forum?

  3. #3
    Join Date
    Aug 2010
    Posts
    8

    Re: DirectX: split screen graphics and text

    Do you want to render two separate scenes 70/30 or do you just want to offset some text? If the latter, then your current stated knowledge should be sufficient no?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  





Click Here to Expand Forum to Full Width

Featured