Quote Originally Posted by TheGreatCthulhu View Post
Check out the BmpBitmapEncoder class. If you scroll all the way down, you'll find an example.

The XyzBitmapEncoder classes apparently provide a lot of flexibility, compared to what you had before with Bitmap.Save(...) methods at least.

You can also try and pull some bitmap data (bitmap bits) based stunt to get an System.Drawing.Bitmap object.
Hmm, well I know how to load an image, and display it with a shader effect, and I also know how to load an image and then save it, but I don't know how to load an image, apply an effect and then save it.