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December 6th, 2010, 01:03 PM
#1
How to create Sky in 3D games
I am going to build a 3d racing game but i failed to make sky. Can anyone tell me that how can i create sky in game
Please tell me some methods or tricks for creating sky.
Also can anyone give me example program which is compile-able so that i can easily understand
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December 19th, 2010, 02:37 PM
#2
Re: How to create Sky in 3D games
Make a cube with faces to the inside. Give it 6 2D maps or a cubemap. Render it without the depth buffer with the camera in the middle of the box. Render the world with the depth buffer on top of it.
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