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January 20th, 2011, 03:31 PM
#1
Advanced GUI design
hello all,
I'm starting some work on a video game. I have a lot of the model written but none of the view. My problem is that the only gui I have ever bothered with is swing with layout managers. This approach doesn't seem to lend itself well to game interfaces (though I pulled off a custom Tetris game with swing). I understand that Java has a full screen exclusive mode that I can use and take manual control of the GUI. What I was wondering is if anyone had a good source to get started designing an advanced GUI; something that looks more professional eye-catching and well... more game-like (for lack of a better term).
I can't seem to find anything online that describes the process of designing a game gui from conception to coding. Nor can I seem to find any printed source that deals with java giu past "Advanced Swing" that just goes over some of the more obscure or difficult swing elements (scroll bars and the like).
I'm using Java so I thought maybe some other Java programmers might be able to give me a good start; some book or site or some general design tips. Right now I am working a mock up in photoshop. Figure that was a good place to start but I haven't yet come up with a good idea to get the mock up working in java.
Ok I've babbled long enough.
Have a good day all! =D
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