pass in the x,y,z sizes on the interface and generally you roll down and in
Code:void SortVectors( vector [x,y,z], unsigned short xsize, unsigned short ysize, unsigned short zsize){ unsigned short x, y, z; for (z = 0; z < zsize; z++) { for (y = 0; y < ysize; y++) { for (x = 0; x < xsize; x++) { // do whatever with vector[x,y,z] } } };




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