|
-
September 3rd, 2012, 03:19 PM
#1
Pipe Game
Hi, all. I have written a game called pipes. You can see this game here http://home.earthlin...rn/pipegame.htm.I did a check for a connection between the pipes. The line of pipes coming from the centre works correctly. But I cant do a check for a disconnection of pipes. When the way to center is broken, others pipes must lost their connection with the center. The code you see below is a check for a connection of central pipes. For object |.
Code:
field [i, j].down = 1;
field [i, j].top = 1;
field [i, j].right = 0;
field [i, j].left = 0;
if ((field [i, j - 1].down == 1 && field [i, j].top == 1) && ((field [i, j - 1].flag == false && field [i, j].flag == true) ||
(field [i,j-1].flag == true && field [i,j].flag == false) || (field [i,j - 1].flag == true && field [i,j].flag == true))) {
field [i, j].flag = true;
field [i, j - 1].flag = true;
cx.Cells [i + 2, j - 1 + 2].BackgroundColor = ConsoleColor.Blue;
cx.Cells [i + 2, j + 2].BackgroundColor = ConsoleColor.Blue;}
I attached my game to a topic.
Pipe Game.rar
P.S. Sorry for my bad English.
Last edited by Pahanuch; September 3rd, 2012 at 04:32 PM.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Click Here to Expand Forum to Full Width
|