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January 16th, 2003, 01:51 PM
#11
rules changes
Perhaps we can actually start with the simple rules outlined so far, and then further enhancements may be possible as outlined for particular tournaments. In other words, make a first plan to get the project runnning, and then suggest updates as we find they may improve the enjoyment of the competition. This way, we can verify the basic ideas and see how they work in practice. We may find out that some of the numerical rules for play are inadequate and can make adjustments accordingly, but they need not occur prior to the first tournament (for example, perhaps the current food rules will not be sufficient to allow anyone to win decisively, even for someone minimizing their consumption -- not that that is true, but it could possibly be found to be true, at which time a change would be needed). This means, however, that each creature can use a template provided by others, but that they may need to write their own, more generic creature if they want to robustly support future changes with reuse (much like in the real world).
On the scanning vs. blind play issue, I think the play with requiring scannning may be more interesting (since the creature needs to make more decisions on what to assume). Call it a misty battle grid, where sometimes you need to squint .
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"It's hard to believe in something you don't understand." -- the sidhi X-files episode
galathaea: prankster, fablist, magician, liar
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