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July 10th, 2002, 01:05 PM
#1
DirectX vs. OpenGL, which is better for game programming in Visual Basic?
I am currently working on an online role-playing game in Visual Basic. I have the server and client set up, and now need to figure out graphics. I have looked at DirectX and OpenGL, and was wondering what people would recommend for working in Visual Basic? Which is easiest and more user-friendly?
I have not worked in either before, but am a rapid-learner and up to the challenge. I am currently experimenting with the DirectX SDK Development Kit and I understand most stuff. Also, is there a free mesh editor available online?
Thank you very much for any advice you can offer.
- Matt.
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July 10th, 2002, 04:40 PM
#2
DirectX / OpenGL ?
Both have pros and cons, each has its own fan-following. While DirectX has lots of docs on MSDN itself, OpenGL has great community support and lots of docs/links are at opengl site.
Recently, DirectX has started to gain edge ( read here), and after reading this, you well may think again about using OpenGL.
As for personal opinion, I recommend DirectX.
http://www.artofillusion.org/ has a good free Mesh Editor (and its a lot more than a mesh editor anyway).
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July 10th, 2002, 10:17 PM
#3
Thank you! One more question...
Thank you much for the links and information you supplied. It was exactly what I was looking for.
I have spent the last 8 hours learning more about 3d game programming. Now that I have a few of the tools I will need, I need to look into implementing my plans in Visual Basic. I do have Visual C++ 6.0, but prefer Visual Basic 6.0.
Do you have any suggestions as far as where to go from here? I would like to develop a first-person perspective game, but more of a 3D overlooking view would be ok too. I believe I would need to create the "maps" and then associate various modeled objects according to what is on the maps? The objects would be modeled in a 3d modeling program such as the one you gave me a link to I would assume. The game engine itself would then look at the maps and model objects accordingly? I did read somewhere that the surrounding environment moves and not the character you are controlling. I realize this is a big task, but it will be a fun learning experience as well.
Thanks for any additional advice anyone can offer from here. I sincerely appreciate it.
- Matt.
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