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August 3rd, 2001, 04:58 AM
#1
PlaySound
I have made a vb application that plays a sound using the playsound32 function from winmm.dll, when something critical occurs. The problem with using this function is that it won't play a sound if I'm watching/hearing something else with realplayer or windows media player. Is there any way to override the current sound played so the critical sound can play? A visual warning is not good eneough.
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