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March 13th, 2003, 01:08 AM
#1
stop an animated gif
hi. i'm trying to find a way to stop an animated gif from replaying in C#. it appears that there's no way to just stop it when it loads the last frame. i've already tried the getframecount method and then onPaint() i'd increase a current_frame_count variable until it reaches the frame_count and then i'd disable the image.
private void Label_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
{
currentFrame++;
if(currentFrame.CompareTo(frameCount) == 0)
{
this.Innisfree_Logo.Enabled = false;
}
}
now that works, but only if the system that's running doesn't stall for a sec or runs anything heavy. and that's the problem. i can't have this image stoping on a different spot just cause the system runs a little heavier. (the reason it stops is cause a gif runs on a framedimension.time type, not page). i need a better and safe method to actually stop the gif image on the last frame. if anyone can help, this would be great. thanks.
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March 13th, 2003, 02:34 PM
#2
actually GIF architecture is diff. since it has layers which can be merged. so try looking its details in Adobe first (or gif modifier s/w) then fetch for the frame image and show that out.
may be that can work,
just a thought though
Paresh
- Software Architect
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