I must be stupid, I don't know why this isn't working:
CreateWindow returns NULL!Code://==================================================================================== /* || Creates a window for the game || Returns NULL if failed, the window handle if successful. */ HWND DirectX_Utils::GameWindowCreate(string WindowTitle) { WNDCLASS CS; CS.cbClsExtra = 0; CS.cbWndExtra = 0; CS.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH); CS.hIcon = NULL; CS.hCursor = NULL; CS.hInstance = GlobalInstance; CS.lpfnWndProc = WindowProcedure; CS.lpszClassName = "GameAppClass"; CS.lpszMenuName = 0; CS.style = CS_VREDRAW | CS_HREDRAW | CS_DBLCLKS | CS_OWNDC; if(!RegisterClass(&CS)) return NULL; return (MainWindow = CreateWindow("GameAppClass", WindowTitle.c_str(), WS_POPUP | WS_VISIBLE, 100, 100, 300, 300, NULL, NULL, GlobalInstance, NULL)); }
GlobalInstance and WindowProcedure are both private members of my class, which are initialized appropriately at construction.
MainWindow is a private member also which receives the handle to the window.




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