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February 6th, 2005, 09:03 AM
#1
Importing 3d Models in OpenGL
Hello..
I have never used OpenGl...but I have one quetion...
Is it possible to import a 3D object designed in a 3d Graphics program? Say I design a 3D shape in some 3D graphics program, and I want to use that in an OpenGL environement. Surely you wouldn't design a complex 3D object in OpenGL by coding every point/angle etc.
Is this possible? If so..what 3D file format?
Thanks! look forward to getting into OpenGL
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February 6th, 2005, 09:57 AM
#2
Re: Importing 3d Models in OpenGL
Yes, otherwise it will be a real pain in the neck to create different cool objects that see in different games. Have a look at the followings. I've lost some of the links, so these are the only ones that I have got, but I guess going through them and with google, you can find what you need.
Model Rendering Tutorial
3DS Animation
load Quake3 .Md3 character models
load Quake2 .Md2 character models
3DS File Loader
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February 7th, 2005, 06:09 AM
#3
Re: Importing 3d Models in OpenGL
Great...thats what I was hoping would be the case.
Thanks!
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