|
-
February 14th, 2007, 09:33 AM
#1
About Compressing using GZipStream
hi guys .. , I have the following code from book MCTS 70-536 ( Self paced training kit by Mcft Press) Microsoft .NET 2.0 Application Development Foundation ..
In lesson 3 "Compressing Streams " of Chapter 2 Input/Output ....
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using System.IO.Compression;
namespace CompressDe
{
class Program
{
static void Main(string[] args)
{
FileStream sourceFile = File.OpenRead(@"C:\anyFile.txt");
FileStream destFile = File.Create(@"C:\anyFile.txt.gz");
GZipStream compStream = new GZipStream(destFile, CompressionMode.Compress);
int theByte = sourceFile.ReadByte();
while (theByte != -1)
{
compStream.WriteByte((byte)theByte);
theByte = sourceFile.ReadByte();
}
}
}
The problem with the following code is that the Size of the Compressed File comes out to be larger than the original file ....
then what is the profit of compressing the file . .
-
February 14th, 2007, 09:39 AM
#2
Re: About Compressing using GZipStream
Depends on the content of the original file. Two common causes:
1) Very small input
2) Previously Compressed Input.
TheCPUWizard is a registered trademark, all rights reserved. (If this post was helpful, please RATE it!)
2008, 2009,2010
In theory, there is no difference between theory and practice; in practice there is.
* Join the fight, refuse to respond to posts that contain code outside of [code] ... [/code] tags. See here for instructions 
* How NOT to post a question here
* Of course you read this carefully before you posted
* Need homework help? Read this first
-
February 14th, 2007, 09:53 AM
#3
Re: About Compressing using GZipStream
i hav used large files as inputs , i had tried many different types of files ..
but i hav found results as always bigger ... , is this with me only or somebody else also ..
e.g. i tried to compress a 50MB File , its size comes out to be 80 Mb , if the file was not compressible then the size should not have come out larger than 51Mb ...
-
February 14th, 2007, 10:24 AM
#4
Re: About Compressing using GZipStream
i have more query's now....
when i use this method that i found somewhere else.. , i get the size of file 337KB (original file)compressed to 169 KB whereas when i use the method mentioned above according to the book then i got the size larger to 493KB
static void Main(string[] args)
{
// Get bytes from input stream
FileStream inFileStream = new FileStream(Path.Combine(Environment.CurrentDirectory, "C# Language Specification 2.0.doc"), FileMode.Open);
byte[] buffer = new byte[inFileStream.Length];
inFileStream.Read(buffer, 0, buffer.Length);
inFileStream.Close();
// Create GZip file stream and compress input bytes
FileStream outFileStream = new FileStream(Path.Combine(Environment.CurrentDirectory, "C# Language Specification 2.0.doc.gzip"), FileMode.Create);
GZipStream compressedStream = new GZipStream(outFileStream, CompressionMode.Compress);
compressedStream.Write(buffer, 0, buffer.Length);
compressedStream.Close();
outFileStream.Close();
}
-
February 14th, 2007, 10:51 AM
#5
Re: About Compressing using GZipStream
Well, I believe the problem is the call of the WriteByte() method. Keep in mind that GZip use the Deflate algorithm. That is a runlength encoding with an finishing entropy encoding. This encoding works lossless but with an input of one byte you get more overhead and the output increase.
If you use an bigger input like in your last method with the Write() method the runlength encoding works more efficient.
That is all.
If you need more detailed information look at Wikipedia or into books about encoding.
Useful or not? Rate my posting. Thanks.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Click Here to Expand Forum to Full Width
|