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December 1st, 2007, 09:03 PM
#1
Positions of 3d objects
to put it in the simplest terms possible, i want to look at another program that is running directx and get the position of an object that is rendered on the screen.
basically i want to be able to be able to tell the program the name of an object ( in the other program) and it will give me its coordinates.
If you have any ideas, please through them my way.
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December 1st, 2007, 09:07 PM
#2
Re: Positions of 3d objects
That is probably impossible from what I've heard about DirectX. Maybe someone can chime in.
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December 1st, 2007, 09:13 PM
#3
Re: Positions of 3d objects
well, technically, it has to be possible...
Isn't the screen positions part of the basic IO.
the computer HAS to know where it is putting it on the screen...
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December 2nd, 2007, 12:59 AM
#4
Re: Positions of 3d objects
Yes, but by that time z component is already lost, and you can not inverse 2d into 3d point without z. You will need to be able to capture that data earlier on not just looking at directX output (as pixels).
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December 2nd, 2007, 01:23 AM
#5
Re: Positions of 3d objects
 Originally Posted by STLDude
Yes, but by that time z component is already lost, and you can not inverse 2d into 3d point without z. You will need to be able to capture that data earlier on not just looking at directX output (as pixels).
is there a way to do that?
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December 2nd, 2007, 01:33 AM
#6
Re: Positions of 3d objects
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