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  1. #1
    Join Date
    Nov 2007
    Posts
    24

    [RESOLVED] Problem with UDP socket and struct

    Hi gurus!

    I have two software that communicate with each other through the use of sockets (winsock2) and the UDP protocol.

    Software A runs on a laptop with WinXP.
    Software B runs on a desktop with WinXP.

    Software A sends a struct to software B.

    Both software include the exact same header file containing the definition of the struct.

    The struct has three members:
    -an int (4 bytes)
    -another int (4 bytes)
    -a char array with 504 elements (thats 512 minus the size of 2 int)

    for a total of 512 bytes.

    The problem is:

    When software B receives the buffer, it seems like the char array starts at offset 4 instead of 8. As if my 2 int were packed together in 4 bytes.

    While debugging, I did the following:

    In software A, right before sending the struct, i casted a pointer to the struct into a char pointer then memcpy everything in a char array containing 512 elements. That way, I was able to look at the data inside the char array and I could see that both my int were there and that they occupied 8 bytes together.

    Now, when I look at the buffer received from software B, the buffer is a char array containing 512 elements, but as I stated before, both int are packed in 4 bytes.

    What is the meaning of this?

    Does it have anything to do with struct alignment? struct padding? internal int representation? big/little indian?

    Any idea?

    Thanks

    racette
    student in software engineering

  2. #2
    Join Date
    Nov 2007
    Posts
    24

    Re: Problem with UDP socket and struct

    I will mark the thread as resolved and move it to the Network forum.

    Sorry about that.

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