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April 21st, 1999, 06:34 AM
#1
How do I make a wait() which doesn't use all processor time while waiting?
I need a wait(float seconds) function.
This is one alternative:
#include <time.h>
void wait(float seconds)
{
long waitingTime = seconds * CLOCKS_PER_SEC;
clock_t goal = waitingTime + clock();
while (goal > clock());
}
But this function consumes all processor time. I need a function that does the same thing, but does not consume all processor time. Can somebody help me?
Thank you.
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