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  1. #1
    Join Date
    Jun 2001
    Location
    Melbourne/Aus (C# .Net 4.0)
    Posts
    686

    Multi Tier Game?

    When I write a web/database system at work. I have multiple tiers/layers, ie DAL, BLL, UI, Datasets etc. I make these separate sub-projects and when I have an issue the structure usually helps me go straight to where the problem is.

    Is there a similar structure that will put me on a good foundation for writing a game in Direct3D (in my case C# 3.0/2008)?

    My game (hobby) will start of small, but I have big ideas for it and I'm sure I will get similar issues to those I get at work if I don't start out with the a good underlying structure...

    Thank you for any advice...
    Rob
    -
    Ohhhhh.... Old McDonald was dyslexic, E O I O EEEEEEEEEE.......

  2. #2
    Join Date
    Mar 2008
    Location
    IRAN
    Posts
    811

    Re: Multi Tier Game?

    in games it would be like this:

    game engine (ogre, Irrlicht Engine, allegro, Torque engine, quake engine, doom engine, delta 3d, rage, C4)
    physics engine (havok, Newton Game Dynamics , Physics2D.Net, PhysX, Simul-X) and euphoria: i realy like this one, look at here: http://www.naturalmotion.com/
    AI Engine
    Scripting Language (Phython, Lua, Perl)
    Direct3D, OpenGL, XNA
    Please rate my post if it was helpful for you.
    Java, C#, C++, PHP, ASP.NET
    SQL Server, MySQL
    DirectX
    MATH
    Touraj Ebrahimi
    [toraj_e] [at] [yahoo] [dot] [com]

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