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Thread: Graphic library

  1. #1
    Join Date
    Oct 2009
    Posts
    1

    Graphic library

    Hi, I am pretty new to programming graphics and games in C++ on Windows machines.

    What is the best way to start:
    Windows - Microsoft Visual Studio C++ - graphics library?
    Should I use GDI, DirextX2D / 3D, or what?

    So what to use, where to start?
    Is there a good Visual Studio book on this subject?

  2. #2
    Join Date
    Sep 2009
    Posts
    14

    Re: Graphic library

    DirectX... for windows machines... (almost) any book is good for beginners... just browse on google

  3. #3
    Join Date
    Apr 1999
    Posts
    3,585

    Re: Graphic library

    Before you jump into a decision on what graphics support you will use, you should take an inventory of your skills and do some basic research. This should include determining the capabilites of each library you are interested in to see it it matches your needs. For example, a simple search yields a comparision of OpenGl and Direct3D. Make sure you visit the OpenGL page and contrast that against the DirectX page. You may also find it worth visiting GameDev.
    Gort...Klaatu, Barada Nikto!

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