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February 25th, 2010, 04:43 PM
#1
Need help designing a program for playtesting a D&D style game.
I'm working on a board game with rpg elements similliar to D&D, and am hoping to speed up play testing with a program that simulates movement on the board, dice rolls, and mob behaviour, and then it prints out the result of each battle. I have a basic understanding of C# and visual basic. I'm guessing I can simulate mob behavior with if then statements. The dice roll would be relatively easy to do. But the part I do not know how to do is getting a program to simulate movement on a 11 x 11 board. If anyone is able to give me some coding tricks to help with designing this program it would be greatly appreciated.
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