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  1. #1
    Join Date
    Jan 2010
    Posts
    31

    Reading an MP3 file.

    I found some sample code for reading MP3 files.

    The link is here;
    http://devhood.com/Tutorials/tutoria...tutorial_id=79


    Code:
    using System;
    using System.IO;
    
    namespace ReadMP3Files
    {
    
        public class MP3Header
        {
            // Public variables for storing the information about the MP3
            public int intBitRate;
            public string strFileName;
            public long lngFileSize;
            public int intFrequency;
            public string strMode;
            public int intLength;
            public string strLengthFormatted;
    
            // Private variables used in the process of reading in the MP3 files
            private ulong bithdr;
            private bool boolVBitRate;
            private int intVFrames;
    
            public bool ReadMP3Information(string FileName)
            {
                FileStream fs = new FileStream(FileName, FileMode.Open, FileAccess.Read);
                // Set the filename not including the path information
                strFileName = @fs.Name;
                char[] chrSeparators = new char[] { '\\', '/' };
                string[] strSeparator = strFileName.Split(chrSeparators);
                int intUpper = strSeparator.GetUpperBound(0);
                strFileName = strSeparator[intUpper];
    
                // Replace ' with '' for the SQL INSERT statement
                strFileName = strFileName.Replace("'", "''");
    
                // Set the file size
                lngFileSize = fs.Length;
    
                byte[] bytHeader = new byte[4];
                byte[] bytVBitRate = new byte[12];
                int intPos = 0;
    
                // Keep reading 4 bytes from the header until we know for sure that in 
                // fact it's an MP3
                do
                {
                    fs.Position = intPos;
                    fs.Read(bytHeader, 0, 4);
                    intPos++;
                    LoadMP3Header(bytHeader);
                }
                while (!IsValidHeader() && (fs.Position != fs.Length));
    
                // If the current file stream position is equal to the length, 
                // that means that we've read the entire file and it's not a valid MP3 file
                if (fs.Position != fs.Length)
                {
                    intPos += 3;
    
                    if (getVersionIndex() == 3)    // MPEG Version 1
                    {
                        if (getModeIndex() == 3)    // Single Channel
                        {
                            intPos += 17;
                        }
                        else
                        {
                            intPos += 32;
                        }
                    }
                    else                        // MPEG Version 2.0 or 2.5
                    {
                        if (getModeIndex() == 3)    // Single Channel
                        {
                            intPos += 9;
                        }
                        else
                        {
                            intPos += 17;
                        }
                    }
    
                    // Check to see if the MP3 has a variable bitrate
                    fs.Position = intPos;
                    fs.Read(bytVBitRate, 0, 12);
                    boolVBitRate = LoadVBRHeader(bytVBitRate);
    
                    // Once the file's read in, then assign the properties of the file to the public variables
                    intBitRate = getBitrate();
                    intFrequency = getFrequency();
                    strMode = getMode();
                    intLength = getLengthInSeconds();
                    strLengthFormatted = getFormattedLength();
                    fs.Close();
                    return true;
                }
                return false;
            }
    
            private void LoadMP3Header(byte[] c)
            {
                // this thing is quite interesting, it works like the following
                // c[0] = 00000011
                // c[1] = 00001100
                // c[2] = 00110000
                // c[3] = 11000000
                // the operator << means that we'll move the bits in that direction
                // 00000011 << 24 = 00000011000000000000000000000000
                // 00001100 << 16 =         000011000000000000000000
                // 00110000 << 24 =                 0011000000000000
                // 11000000       =                         11000000
                //                +_________________________________
                //                  00000011000011000011000011000000
                bithdr = (ulong)(((c[0] & 255) << 24) | ((c[1] & 255) << 16) | ((c[2] & 255) << 8) | ((c[3] & 255)));
            }
    
            private bool LoadVBRHeader(byte[] inputheader)
            {
                // If it's a variable bitrate MP3, the first 4 bytes will read 'Xing'
                // since they're the ones who added variable bitrate-edness to MP3s
                if (inputheader[0] == 88 && inputheader[1] == 105 &&
                    inputheader[2] == 110 && inputheader[3] == 103)
                {
                    int flags = (int)(((inputheader[4] & 255) << 24) | ((inputheader[5] & 255) << 16) | ((inputheader[6] & 255) << 8) | ((inputheader[7] & 255)));
                    if ((flags & 0x0001) == 1)
                    {
                        intVFrames = (int)(((inputheader[8] & 255) << 24) | ((inputheader[9] & 255) << 16) | ((inputheader[10] & 255) << 8) | ((inputheader[11] & 255)));
                        return true;
                    }
                    else
                    {
                        intVFrames = -1;
                        return true;
                    }
                }
                return false;
            }
    
            private bool IsValidHeader()
            {
                return (((getFrameSync() & 2047) == 2047) &&
                        ((getVersionIndex() & 3) != 1) &&
                        ((getLayerIndex() & 3) != 0) &&
                        ((getBitrateIndex() & 15) != 0) &&
                        ((getBitrateIndex() & 15) != 15) &&
                        ((getFrequencyIndex() & 3) != 3) &&
                        ((getEmphasisIndex() & 3) != 2));
            }
    
            private int getFrameSync()
            {
                return (int)((bithdr >> 21) & 2047);
            }
    
            private int getVersionIndex()
            {
                return (int)((bithdr >> 19) & 3);
            }
    
            private int getLayerIndex()
            {
                return (int)((bithdr >> 17) & 3);
            }
    
            private int getProtectionBit()
            {
                return (int)((bithdr >> 16) & 1);
            }
    
            private int getBitrateIndex()
            {
                return (int)((bithdr >> 12) & 15);
            }
    
            private int getFrequencyIndex()
            {
                return (int)((bithdr >> 10) & 3);
            }
    
            private int getPaddingBit()
            {
                return (int)((bithdr >> 9) & 1);
            }
    
            private int getPrivateBit()
            {
                return (int)((bithdr >> 8) & 1);
            }
    
            private int getModeIndex()
            {
                return (int)((bithdr >> 6) & 3);
            }
    
            private int getModeExtIndex()
            {
                return (int)((bithdr >> 4) & 3);
            }
    
            private int getCoprightBit()
            {
                return (int)((bithdr >> 3) & 1);
            }
    
            private int getOrginalBit()
            {
                return (int)((bithdr >> 2) & 1);
            }
    
            private int getEmphasisIndex()
            {
                return (int)(bithdr & 3);
            }
    
            private double getVersion()
            {
                double[] table = { 2.5, 0.0, 2.0, 1.0 };
                return table[getVersionIndex()];
            }
    
            private int getLayer()
            {
                return (int)(4 - getLayerIndex());
            }
    
            private int getBitrate()
            {
                // If the file has a variable bitrate, then we return an integer average bitrate,
                // otherwise, we use a lookup table to return the bitrate
                if (boolVBitRate)
                {
                    double medFrameSize = (double)lngFileSize / (double)getNumberOfFrames();
                    return (int)((medFrameSize * (double)getFrequency()) / (1000.0 * ((getLayerIndex() == 3) ? 12.0 : 144.0)));
                }
                else
                {
                    int[, ,] table =        {
                                    { // MPEG 2 & 2.5
                                        {0,  8, 16, 24, 32, 40, 48, 56, 64, 80, 96,112,128,144,160,0}, // Layer III
                                        {0,  8, 16, 24, 32, 40, 48, 56, 64, 80, 96,112,128,144,160,0}, // Layer II
                                        {0, 32, 48, 56, 64, 80, 96,112,128,144,160,176,192,224,256,0}  // Layer I
                                    },
                                    { // MPEG 1
                                        {0, 32, 40, 48, 56, 64, 80, 96,112,128,160,192,224,256,320,0}, // Layer III
                                        {0, 32, 48, 56, 64, 80, 96,112,128,160,192,224,256,320,384,0}, // Layer II
                                        {0, 32, 64, 96,128,160,192,224,256,288,320,352,384,416,448,0}  // Layer I
                                    }
                                    };
    
                    return table[getVersionIndex() & 1, getLayerIndex() - 1, getBitrateIndex()];
                }
            }
    
            private int getFrequency()
            {
                int[,] table =    {    
                                {32000, 16000,  8000}, // MPEG 2.5
                                {    0,     0,     0}, // reserved
                                {22050, 24000, 16000}, // MPEG 2
                                {44100, 48000, 32000}  // MPEG 1
                            };
    
                return table[getVersionIndex(), getFrequencyIndex()];
            }
    
            private string getMode()
            {
                switch (getModeIndex())
                {
                    default:
                        return "Stereo";
                    case 1:
                        return "Joint Stereo";
                    case 2:
                        return "Dual Channel";
                    case 3:
                        return "Single Channel";
                }
            }
    
            private int getLengthInSeconds()
            {
                // "intKilBitFileSize" made by dividing by 1000 in order to match the "Kilobits/second"
                int intKiloBitFileSize = (int)((8 * lngFileSize) / 1000);
                return (int)(intKiloBitFileSize / getBitrate());
            }
    
            private string getFormattedLength()
            {
                // Complete number of seconds
                int s = getLengthInSeconds();
    
                // Seconds to display
                int ss = s % 60;
    
                // Complete number of minutes
                int m = (s - ss) / 60;
    
                // Minutes to display
                int mm = m % 60;
    
                // Complete number of hours
                int h = (m - mm) / 60;
    
                // Make "hh:mm:ss"
                return h.ToString("D2") + ":" + mm.ToString("D2") + ":" + ss.ToString("D2");
            }
    
            private int getNumberOfFrames()
            {
                // Again, the number of MPEG frames is dependant on whether it's a variable bitrate MP3 or not
                if (!boolVBitRate)
                {
                    double medFrameSize = (double)(((getLayerIndex() == 3) ? 12 : 144) * ((1000.0 * (float)getBitrate()) / (float)getFrequency()));
                    return (int)(lngFileSize / medFrameSize);
                }
                else
                    return intVFrames;
            }
    
           
        }
    }

    The tutorial gives a small sample snippet for calling the file info, but it's returning some errors

    Code:
    MP3Header mp3hdr = new MP3Header();
    bool boolIsMP3 = mp3hdr.ReadMP3Information(args[0]);
    if(boolIsMP3)
    {
        Console.WriteLine(mp3hdr.strFileName);
        Console.WriteLine(mp3hdr.lngFileSize.ToString());
        Console.WriteLine(mp3hdr.intBitRate.ToString());
        Console.WriteLine(mp3hdr.intFrequency.ToString());
        Console.WriteLine(mp3hdr.strMode);
        Console.WriteLine(mp3hdr.strLengthFormatted);
        Console.WriteLine(mp3hdr.intLength.ToString());
    }
    Can anyone suggest why?

  2. #2
    Join Date
    Jun 2008
    Posts
    2,477

    Re: Reading an MP3 file.

    How about actually telling us what you mean by "some errors"?

  3. #3
    Join Date
    Jan 2010
    Posts
    31

    Re: Reading an MP3 file.

    I had the method calling the attributes in a separate class.

    Code:
    using System;
    using System.Collections.Generic;
    using System.Text;
    
    namespace ReadMP3Files
    {
        class Class1
        {
            MP3Header mp3hdr = new MP3Header();
    bool boolIsMP3 = mp3hdr.ReadMP3Information(args[0]);
    if(boolIsMP3)
    {
        Console.WriteLine(mp3hdr.strFileName);
        Console.WriteLine(mp3hdr.lngFileSize.ToString());
        Console.WriteLine(mp3hdr.intBitRate.ToString());
        Console.WriteLine(mp3hdr.intFrequency.ToString());
        Console.WriteLine(mp3hdr.strMode);
        Console.WriteLine(mp3hdr.strLengthFormatted);
        Console.WriteLine(mp3hdr.intLength.ToString());
    }
        }
    }

    I have using System.Collections.Generic; but it's returning numerious errors of "invalid token '( ' in class struct or interface".

    Also "The name 'args' does not exist in the current context."

    and "A field initializer cannot reference the non-static field, method, or property 'ReadMP3Files.Class1.mp3hdr'".

  4. #4
    Join Date
    Jun 2008
    Posts
    2,477

    Re: Reading an MP3 file.

    Yes, I would expect that as you have all of your statements at the top level class declaration. These are syntax errors, you copied in the code incorrectly and you just need to take some time and learn about how programs/classes are structured in C#.

  5. #5
    Join Date
    Jan 2010
    Posts
    31

    Re: Reading an MP3 file.

    Oh cool I got it working, thanks. I just needed to add the "static void Main(string[] args) " method.

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