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September 6th, 1999, 05:18 AM
#1
Full screen application (OpenGL)
How can I create a full screen application for OpenGL (and how can I change screen modes)
(like games: Quake,HL,...)
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September 6th, 1999, 07:06 PM
#2
Re: Full screen application (OpenGL)
Check out www.opengl.org
thats all the info you would ever need..
--Nathan Strandberg
Dira Interactive
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September 27th, 1999, 11:11 PM
#3
Re: Full screen application (OpenGL)
Look into ChangeDisplaySettings. If you look in the quake2 console, you will see references to this windows API function. Be warned that at least windows95 has a problem that it cannot change the bit depth without restarting windows; this is why quake defaults to using the desktop bit depth. My fullscreen OpenGL ap will successfully change the bit depth under win98, but the opengl then runs dog slow, almost as if it reverts to software instead of using the hardware.
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