Re: Remember Bard's Tale?
Well, that's the thing about being a developer, you have to develop these sort of things if they don't already exist. My suggestion (just a suggestion) would be to keep track of the current frame in a global variable and then each time the user navigates to a new frame, use Select Case against the frame number to figure out what to do.
Example:
private m_frame as integer 'The current frame number
'
private sub moveFwd_Click()
'move to the next frame
m_frame = m_frame + 1
call doNavigate()
end sub
'
private sub moveBk_Click()
'move back to the previous frame
m_frame = m_frame - 1
call doNavigate()
end sub
'
private sub doNavigate()
select case m_frame
case 1
msgbox "You are in the first frame."
case 2
msgbox "You are in the second frame."
end select
end sub
Granted this code is exttremely trivial, but maybe it will spark an idea and at least get you started. Obviously you would want to modify this code to actually do something useful rather than display a messagebox with the current frame number.
I would suspect that for a linear game such as this, a modified version of this code would suffice.
Rippin
Re: Remember Bard's Tale?
Hmmm, well i dont have much to say but expounding upon the global variable bit... you could load the images into a pictureclip(microsoft control) in a sort of mapped grid... but then there would be four directional buttons.... if you dont like the mapped grid idea you could just load the pictures into the pictureclip control and then reference them easily by the frame number. Just an idea.
FaRd0wN