display memory frame address in kernel mode
Hi all,
I am trying to read the contents of display (screen image data), but in user mode access violation is all i will ever get. The question is, can I safely and reliably read display contents if I develop a kernel mode utility, and is it worth it ?
All I need is a physical display data, and that including all logon (GINA) screens, in other words, display contents across user desktops and locked workstation screens. This requires some sophisticated methods, and those I have heard of are:
1. Write a mirror display driver
2. Write a display driver (i think this one is crazy)
Is there any other way to do the task ? If not, I am installing Windows DDK and heading for mirror driver sample, reprogramming and recompiling it, right ?
Help ;)
Re: display memory frame address in kernel mode
Mirror driver is the way to go
Re: display memory frame address in kernel mode
Thanks, i guess, after two years - a reply ;)
Do you know something I don't ? I mean, did you make one ?
Cheers!
Re: display memory frame address in kernel mode
did you try DirectX maybe it will be enough for what you need?
Cheers
Re: display memory frame address in kernel mode
Did you try it yourself ? :)