GDI+ doesnt have FloodFill
strangely enough the GDI+ does not support the GDI's function FloodFill.
Again with the risk game that i'm developing, I depend on that function.
other that implementing the function myself, does anyone have an idea?
maybe it is possible to use the GDI's FloodFill somehow??
Re: GDI+ doesnt have FloodFill
Most if not all the original GDI is available if you use P/Invoke.
On a previous thread I had a go with drawing XOR lines but it should show you what steps are required. Previous Thread It even contains a method to convert .NET Argb values to GDI RGB values...