Re: Positions of 3d objects
That is probably impossible from what I've heard about DirectX. Maybe someone can chime in.
Re: Positions of 3d objects
well, technically, it has to be possible...
Isn't the screen positions part of the basic IO.
the computer HAS to know where it is putting it on the screen...
Re: Positions of 3d objects
Yes, but by that time z component is already lost, and you can not inverse 2d into 3d point without z. You will need to be able to capture that data earlier on not just looking at directX output (as pixels).
Re: Positions of 3d objects
Quote:
Originally Posted by STLDude
Yes, but by that time z component is already lost, and you can not inverse 2d into 3d point without z. You will need to be able to capture that data earlier on not just looking at directX output (as pixels).
is there a way to do that?
Re: Positions of 3d objects