I think that it's the DLL file that is needed, not the .lib file... I could be wrong. :s
Edit: Woohoo I was right... one question, how do find out if you are statically or dynamically linking to a library? For example.. I use SDL but I am unsure if I am statically linking to it or not? I ask because when I debug my program which uses the SDL library, there are HEAPS of lines saying this during the period that images are being loaded and it slows down my program:
Code:
'Checkers_SDL.exe': Loaded 'C:\WINDOWS\system32\zlib1.dll', No symbols loaded.
'Checkers_SDL.exe': Unloaded 'C:\WINDOWS\system32\libpng12.dll'
'Checkers_SDL.exe': Unloaded 'C:\WINDOWS\system32\zlib1.dll'
'Checkers_SDL.exe': Loaded 'C:\WINDOWS\system32\libpng12.dll', No symbols loaded.
'Checkers_SDL.exe': Loaded 'C:\WINDOWS\system32\zlib1.dll', No symbols loaded.
'Checkers_SDL.exe': Unloaded 'C:\WINDOWS\system32\libpng12.dll'
I'm presuming this is dynamic linking? I'd prefer to link statically because it's just too slow...
Sorry about the semi-thread-hi-jack. :wave: