Hello all,
can someone explain how can i make a ray casting rendering in opengl?
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Hello all,
can someone explain how can i make a ray casting rendering in opengl?
OpenGL is raster, however you can either write a raytracer which outputs to a texture to display in OpenGL, or you can do it using Shaders http://www.daimi.au.dk/~trier/?page_id=98 or more specifically http://www.daimi.au.dk/~trier/raycasting_shader.cg for an example
Regards