Re: OpenGL Prob w/ VC++ 6
WINGDIAPI is defined in wingdi.h. Typically, one must include windows.h
before the GL headers and windows.h will then include a whole pile of
other headers. Pre-compiling this stuff will really speed things up.
I always put the GL headers in stdafx.h these days because of this
(or stdhdr.h when I don't use MFC which isn't often.) Including the
standard afxwin.h before the GL headers will accomplish the same thing.
Re: OpenGL Prob w/ VC++ 6
One possibility is that your #define conflicts with the library stuff. Place your #include belows the library #include and see what happens.