Stop text overwrting in a edit box
Hello
could you please help me on how i could stop text overwriting in a edit box when SendMessage() is used for example: case ID_B0 which holds the value 0 how could you keep that in the edit box if you then pressed the button ID_B1 which holds the value 1
Re: Stop text overwrting in a edit box
Code:
if editbox_text == ""
case id_b0:
editbox_text = "0"
case id_b1:
editbox_text = "1"
Re: Stop text overwrting in a edit box
Sorry to be annoying but this doesnt make sence to me
Re: Stop text overwrting in a edit box
The same to your original explanation. :)
What does "overwriting" means? You press "0" button, your edit box receives "0", then you press "1", your edit box should eventually contain what? "1"? or "01"? or "10"?
Re: Stop text overwrting in a edit box
Yeah thats it i want in to contain 10 but when you press one or the other they overwrite eachother
Re: Stop text overwrting in a edit box
You either need to store the data in the text box in a variable in your class, or before you update the box (after a button has been pressed), you read the text out of the box; append the new data; update the text box.
Viggy
Re: Stop text overwrting in a edit box
Im sorry but i follow example better could you please give me a snippet
thanks in advance
Re: Stop text overwrting in a edit box
Quote:
Originally Posted by
gaar321
Im sorry but i follow example better could you please give me a snippet
1) Get the data from the text box.
2) Concatenate that data onto a string that you have stored somewhere (I don't care where -- you know this, not us).
3) Update the text box with this string.
So what don't you understand?
Regards,
Paul McKenzie
Re: Stop text overwrting in a edit box
Yes i understand storing it but how do i update with 0 and 1 together?
Re: Stop text overwrting in a edit box
Look, your edit box holds the string. You want to append another character to a string. This is called concatenation. You get the string from edit box, append corresponding character to it and update the edit box content with the resultant string.
Re: Stop text overwrting in a edit box
Quote:
Originally Posted by
gaar321
Yes i understand storing it but how do i update with 0 and 1 together?
Do you know what concatenation is? If so, do you know how to change what's in a text box programatically? If so, then what are you having trouble with?
Regards,
Paul McKenzie
Re: Stop text overwrting in a edit box
I am using Edit_SetText and Edit_GetText put i dont know how to Concatenate a char and a string.
Re: Stop text overwrting in a edit box
Quote:
Originally Posted by
gaar321
I am using Edit_SetText and Edit_GetText put i dont know how to Concatenate a char and a string.
What is "Edit_SetText" and "Edit_GetText"? Those are not Windows API functions.
Secondly, how did you get as far as writing any program that deals with strings? Are you cherry-picking examples off the web, without learning the tools (i.e. the language) used to create such programs? You are not going to get far using that approach to learn.
Code:
#include <string>
#include <iostream>
using namespace std;
int main()
{
string s = "0";
string s1 = "1";
// concatenation
s += s1;
cout << s; // this will print "01" on the console
}
Regards,
Paul McKenzie
Re: Stop text overwrting in a edit box
Right okay this is starting to make sence i know how to do concatenation.
What i am coding is nothing to with a console app.
I am trying to apply 10 in a win app e.g.
Code:
// Calc.cpp : Defines the entry point for the application.
//
#include "stdafx.h"
#include "Calc.h"
#include <Richedit.h>
#define MAX_LOADSTRING 100
// Global Variables:
HINSTANCE hInst; // current instance
TCHAR szTitle[MAX_LOADSTRING]; // The title bar text
TCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name
HWND Box;
HWND B0;
HWND B1;
// Forward declarations of functions included in this code module:
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM);
int APIENTRY _tWinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
// TODO: Place code here.
MSG msg;
HACCEL hAccelTable;
// Initialize global strings
LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadString(hInstance, IDC_CALC, szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);
// Perform application initialization:
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}
hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_CALC));
// Main message loop:
while (GetMessage(&msg, NULL, 0, 0))
{
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
return (int) msg.wParam;
}
//
// FUNCTION: MyRegisterClass()
//
// PURPOSE: Registers the window class.
//
// COMMENTS:
//
// This function and its usage are only necessary if you want this code
// to be compatible with Win32 systems prior to the 'RegisterClassEx'
// function that was added to Windows 95. It is important to call this function
// so that the application will get 'well formed' small icons associated
// with it.
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_CALC));
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = MAKEINTRESOURCE(IDC_CALC);
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
return RegisterClassEx(&wcex);
}
//
// FUNCTION: InitInstance(HINSTANCE, int)
//
// PURPOSE: Saves instance handle and creates main window
//
// COMMENTS:
//
// In this function, we save the instance handle in a global variable and
// create and display the main program window.
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
HWND hWnd;
hInst = hInstance; // Store instance handle in our global variable
hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
Box = CreateWindow("edit","", // Default text.
WS_VISIBLE | WS_CHILD | SS_RIGHT, // the styles
100,100, // the left and top co-ordinates
100,100, // width and height
hWnd, // parent window handle
(HMENU)ID_EDIT, // the ID of your combobox
hInstance, // the instance of your application
NULL
);
B0 = CreateWindow("button","0",WS_VISIBLE | WS_CHILD | WS_BORDER, // the styles
50,50, // the left and top co-ordinates
20,20, // width and height
hWnd, // parent window handle
(HMENU)ID_B0, // the ID of your combobox
hInstance, // the instance of your application
NULL
);
B1 = CreateWindow("button","1",WS_VISIBLE | WS_CHILD | WS_BORDER, // the styles
300,300, // the left and top co-ordinates
20,20, // width and height
hWnd, // parent window handle
(HMENU)ID_B1, // the ID of your combobox
hInstance, // the instance of your application
NULL
);
if (!hWnd)
{
return FALSE;
}
Edit_SetReadOnly(Box,TRUE);
ShowWindow(hWnd, nCmdShow);
ShowWindow(Box,nCmdShow);
UpdateWindow(hWnd);
UpdateWindow(Box);
return TRUE;
}
//
// FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
//
// PURPOSE: Processes messages for the main window.
//
// WM_COMMAND - process the application menu
// WM_PAINT - Paint the main window
// WM_DESTROY - post a quit message and return
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
int wmId, wmEvent;
PAINTSTRUCT ps;
HDC hdc;
switch (message)
{
case WM_COMMAND:
wmId = LOWORD(wParam);
wmEvent = HIWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
case IDM_ABOUT:
DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
break;
case IDM_EXIT:
DestroyWindow(hWnd);
break;
case ID_B0:
Edit_SetText(Box,"0");
break;
case ID_B1:
Edit_SetText(Box,"1");
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
break;
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
// TODO: Add any drawing code here...
EndPaint(hWnd, &ps);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
// Message handler for about box.
INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
UNREFERENCED_PARAMETER(lParam);
switch (message)
{
case WM_INITDIALOG:
return (INT_PTR)TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return (INT_PTR)TRUE;
}
break;
}
return (INT_PTR)FALSE;
}
Re: Stop text overwrting in a edit box
I think i have posted this is the wrong place should this be in VC++ because thats what i am using???