DirectX: split screen graphics and text
Doing some DirectX programming, but can't figure out the following: I want to have a full screen with graphics on one side, which would comprise about 70% of the screen and then text information on the remaining 30% of the screen. I already know how to create a full screen and put sprites on it, moving them around, some collision detection, but let's say I want to put text on the right side displaying the pixel location of the sprite I'm moving in the graphics part. Any guidance? Thx.
Re: DirectX: split screen graphics and text
Oh, come on! Isn't there a DirectX expert on this forum?
Re: DirectX: split screen graphics and text
Do you want to render two separate scenes 70/30 or do you just want to offset some text? If the latter, then your current stated knowledge should be sufficient no?