http://www.telerik.com
http://codicesoftware.com/xpfront.aspx
http://www.mindtouch.com/
http://unity3d.com/
http://www.medsphere.com/
http://www.fanfaresoftware.com/
http://www.vistadb.net/
http://www.coversant.net/
Though that's not really relevant at all to the topic ;)
What exactly is it that makes you afraid of someone decompiling your code? What was the reason you asked the question in the first place?
EDIT:
The fine print with that while you can AOT an assembly, you still need to retain all the .NET metadata to allow the program to run. If you can 100% AOT the *entire* assembly (can get tricky with reflection/generics), then you can strip out the method bodies. So if you decompiled the assembly, all the classes/methods would be there, but the method body would be empty. If anyone actually wanted to hack your program, they still have all the ASM and can still run any normal ASM to C converter to get easily readable C code.Quote:
Update: I guess I was right on the money, so to speak: "Games for the Wii and iPhone would need to statically link the Mono runtimes, invoking the need for a commercial license." (http://www.desktoplinux.com/articles/AT7746284247.html). There are already AOT-compiled Mono games running on the iPhone (http://arstechnica.com/open-source/n...ne-and-wii.ars) and the dev tools license cost $1400+ (http://unity3d.com). If Novell and others can do it then Microsoft can do it. Well, that means in the future developers will have to pay both for the dev tools and for their apps to run in "Intelectual Property-protected"-mode on client's machines.

