Quote:
Originally posted by solarflare
The map editors are designed to be used by almost anyone, and this presents a problem, because the creators didn't go into enough depth.
Well, it's true that basicly, the editor is made for everyone, but you can script (an option to transform your trigger to TEXT), that means, create variables, array and the like, but, not everyone can do that, and sure it can take a bit of time ;)
Quote:
It is very difficult to work with variables in the Blizzard campaign editors. For example, in starcraft, you can use the mineral counter, gas counter, and the 256 switches for variables, and nothing else.
In WarCraft 3, you can use any variables. I have create a mastermind game in Warcraft 3. It would have been a pain in Starcraft since you can only use boolean switches. I don't find it hard to understand. Functions are well separated and easy to understand (but I did not looks at all). You can create category for your own trigger. In starcraft, they were just all in the same list and it was pretty confusing.