//dialog.cpp//
Client.Create()
Server.Create(8000,SOCK_STREAM,myIP)
Server.Listen()
//socket.cpp//
OnAccept()
{
Accept(Client,0,0)
}
//dialog.cpp//
Client.GetPeerName(ClientIP,portnumber);
// ClientIP=""
//portnumber=3435973836
Client.Send(lpBuffer,sizeof(lpBuffer));
Dont look normal right?
http://www.codeguru.com/forum/attach...&postid=822809
