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August 10th, 2014, 09:07 AM
Hello everyone,
I have a new job I am starting in a couple of weeks, and to seem keen I asked if there was anything I could brush up on before hand to get the ground rolling.
They said they do...
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December 20th, 2011, 04:08 AM
Thanks for the post Paul, I will definitely do some searching around the .dmp topic (I was told it should already be working but this blatantly isn't the case) and take on board what you said about...
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December 19th, 2011, 05:27 PM
It does indeed contain Windows specific code. I have read a lot of the wonders of valgrind.
As far as I know, we don't do anything other than standard use but it's a good idea to investigate....
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December 19th, 2011, 12:04 PM
Thank you for your response Eri.
I will take another look into that class.
I am still quite confident that it is a memory overwrite, so going back to the first post, any tips on how to debug...
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December 19th, 2011, 10:55 AM
It was a local version, not checked into any version control =(. Even so, it happened with a lot of infrequency, and the .map file will only point to a function if I remember correctly?
Edit: I...
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December 19th, 2011, 10:21 AM
Because the project has been been modified since, therefore the map file does not match the executable that crashed.
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December 19th, 2011, 10:10 AM
This has been mentioned, unfortunately on the latest occasion of the crash, the .Map file was not copied across to the live machine =(
We have a rough idea already from the game logging (i.e it...
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December 19th, 2011, 09:33 AM
Hi.
When the program exits, the log outputs:
CAUGHT[signal] : SIGSEGV : Segment violation (11)
CAUGHT[UnhandledException] : Access violation @ 0X7C9118CA: Bad read on 0x00000024 The thread...
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December 19th, 2011, 07:11 AM
Hello,
My team and I have been creating some software from a large engine that we have complete access to but are not hugely familiar with.
The software crashes intermittently, when the crash...
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February 14th, 2010, 11:37 AM
Thanks, I will look into Deque, it is something I have never actually studied.
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February 14th, 2010, 11:12 AM
Hey all,
due to the generic nature of what I am searching for I am finding it difficult to google my question so sorry if it seems obvious.
When a vector is initialised it creates a space in...
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June 10th, 2008, 01:17 PM
That worked fine, thanks alot!
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June 10th, 2008, 11:54 AM
Hi,
I have had a few problems searching for this just because of the nature of the words that it includes (it's hard to pinpoint things on google for example).
What has happened is I have...
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Hi,
This was just a general wondering of mine for a long time, as well as a problem. I have tried to do some searching but it was hard to really pin-point my question because of some overly used...
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February 23rd, 2008, 03:02 PM
yeah that seems to work!
I finished up with this code:
string currString;
currString="";
while(levelFile >> currString){
cout << currString << "\n";
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February 23rd, 2008, 11:43 AM
The .txt is as follows:
Room_01
#
-250,45,0
8,100,500
box.mesh
Examples/HeatNoise
mat_boxMaterial
Box
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February 23rd, 2008, 09:59 AM
I have done some searching but because of the broad searching terms I have come accross countless websites that don't really deal with what it is I wish to know.
here is my code:
char...
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December 1st, 2007, 12:49 AM
Thankyou very much Viggy. I blame myself for not even trying that, it looks so common-sense :).
Both of your replies were very much appreciated, now I can make some progress.
Marked as solved,...
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November 30th, 2007, 06:17 PM
Thanks for your comments Paul, I would just like to make an extra couple of things clear I may not have done so well in the first post. Here is my inventory class:
class Inventory{
private:
...
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November 30th, 2007, 04:34 PM
Hello!
I'll try and make this as clear as I can. What I am aiming for in the end is many different derivations from a BaseItem class that will be stored in an inventory class inside a Vector. At...
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